Inside Macintosh: Imaging with QuickDraw
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Contents
About Offscreen Graphics Worlds
Using Offscreen Graphics Worlds
Creating an Offscreen Graphics World
Setting the Graphics Port for an Offscreen Graphics World
Drawing Into an Offscreen Graphics World
Copying an Offscreen Image Into a Window
Updating an Offscreen Graphics World
Creating a Mask and a Source Image in Offscreen Graphics Worlds
Offscreen Graphics Worlds Reference
Data Structures
GWorldPtr
GWorldFlags
Routines
Creating, Altering, and Disposing of Offscreen Graphics Worlds
NewGWorld
NewScreenBuffer
NewTempScreenBuffer
UpdateGWorld
DisposeGWorld
DisposeScreenBuffer
Saving and Restoring Graphics Ports and Offscreen Graphics Worlds
GetGWorld
SetGWorld
GetGWorldDevice
Managing an Offscreen Graphics World's Pixel Image
GetGWorldPixMap
LockPixels
UnlockPixels
AllowPurgePixels
NoPurgePixels
GetPixelsState
SetPixelsState
GetPixBaseAddr
PixMap32Bit
© 1997 Apple Computer, Inc.
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